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I love all the designs!!
take that California license plate off!! lol other than that I love all of them. |
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Believe it or not, most of the "excitement" of the rear quarter of the car is going to come from the top of the rear deck which is something I simply haven't been able to portray in my 2D drawings. The sides of the car are going to look more like the side of a fighter jet fuselage due to the way the upper rear deck separates into the winglets. I may still be able to increase the curve in the transition from the door to the rear of the car slightly but I have to be careful that I don't make it look too back heavy. Quote:
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I deliberately, specifically and intentionally designed the front of this car right from the get-go with a license plate on there so it would look like it fits and is supposed to be there. I worked with and around it to make the front of the car look good so people wouldn't feel like it ruined the looks of their car. In fact the front looks odd without it; looks too thick and heavy in the middle. The plate does a nice job of breaking up that heaviness and it adds a visual "center point" to the hood scoop that actually helps balance the looks of the front. Function is leading to form. |
Pretty nice work there, I'd trade up for it.
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I have a roof and windows!!! I know some of you are probably going "big deal" but you have no idea how much time and effort it's taken to get to this point with this software and figure out how to make it look like this.
The thing that's going to be cool about this is once the car is done, I'll be able to place a virtual camera inside and take snapshots of what the view would be if you were the driver or a passenger. The color is the result of a very low altitude sun. I'll create a studio to place it in once it's finished so I can take pictures of it under studio lighting. Attachment 559071 Attachment 559072 Attachment 559073 I still have to create the reverse roof mullet but I thought it was pretty cool to see it actually look like a roof at this stage. |
Keep up the good work Doc 3d modeling takes a lot of time and im sure all of us are patiently waiting
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Pretty good job.
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A bit more progress. A 3/4 from the back view, side view and top view.
Attachment 559971 Attachment 559970 Attachment 559969 The back of the car isn't going to look like that; I just haven't finished sculpting the panels. There's a real science to figuring out how to place the polygon points before you bridge them. It's taken a lot of trial and error to get things to look like this, but I'm getting the hang of figuring things out so hopefully the rest of the project will start going faster. |
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Making a bit more progress. I'm sure there's some nifty way of doing this easier and faster that people who really know how to use this type of software know but since I don't know what that nifty way is, I keep plodding along one polygon at a time lol. Something I've learned is if you have even just one polygon dot that's slightly off in location, it will create these weird shadow effects in that area. You can see some of them in certain areas in the snapshots below. It takes awhile zooming in with the editor camera to try and find the dot that's out of alignment and fix it.
Still, it doesn't look too bad at this stage. Once I get the front and back put on and get some wheels done it will look a lot better. Attachment 560260 Attachment 560261 Attachment 560262 |
I really like the 4 head light design it gives it a Firebird and 3rd Gen Camaro look.
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