09-20-2013, 03:10 PM | #1 |
Dances With Mustangs
|
My Design Idea for the 2016 Camaro model
I'm starting a new thread with just the latest updates going forward because the old thread included a lot of discarded ideas and the thread was getting too long.
These are the current drawings of the work in progress. Here's the Base Model which has the "old" original front: Here's the V8 model which has a side view of the SS and the 3/4 front of the Z/28; these also have the "old" original front: Based on the excellent variation suggested by ALLTRBO which is on the left, I made a new front variation on the right: These are the current working versions of the Z/28 and Base V6 with the new front variation: The previous thread is still available for anyone who wants to browse through the history of how we got to this point and the thoughts behind the designs. http://www.camaro5.com/forums/showthread.php?t=310821 I'll be posting any new updates in this thread. I'm currently working on putting these designs into a 3D modeling program so I can create realistic-looking renderings to show what these would look like if they were real, so hopefully I'll have something worth looking at soon.
__________________
Blue Angel is here!! 1SS/RS LS3 M6 IBM |
09-20-2013, 03:12 PM | #2 |
Awesome!
__________________
|
|
09-20-2013, 03:29 PM | #3 |
Drives: Camaro Justice Join Date: Jun 2007
Location: Virginia
Posts: 20,174
|
Have you sent your application in to Mr. Reuss?
|
09-20-2013, 03:50 PM | #4 |
Drives: 2021 1LE Join Date: Jul 2011
Location: N'Awlinz
Posts: 6,315
|
As if you haven't done enough... any plans for a 3/4 view with the new front?
|
09-20-2013, 05:52 PM | #5 |
Bumblebee1961
Drives: 2012 Camaro SS Transformers Edition Join Date: Apr 2010
Location: Czar, Alberta
Posts: 1,118
|
Outstanding If this was the final design we would have to make room in the garage for another generation of Camaro
|
09-20-2013, 06:42 PM | #6 | |
Drives: V8 up front and 7-spd out back FTW Join Date: Apr 2010
Location: MD
Posts: 746
|
Doc, just a quick mention...
Here's a vid from a live feed about a year ago that I think is applicable to the thread(s). If you haven't seen it, I feel that it's worth a watch... I'm sure there are many more and better vids on the subject but I found this one after a very brief search. Interesting perspective. . . . . .
__________________
|
|
09-20-2013, 07:04 PM | #7 |
Drives: 16 Camaro SS, 15 Colorado Join Date: May 2009
Location: Jefferson City, Missouri
Posts: 13,957
|
Well I see you took my thoughts about updating your first post in your old thread and just created a whole new one! lol. Good idea.
As I've stated numerous times before, I really love this concept. I feel like some of the nitty gritty details which could really make it pop are missing, but that's not the point of this journey...at least not yet. To me (and I think Doc might agree) its about finding a good overall potential design that could work for a next generation Camaro. I think if someone were to do a very detailed 3D model painted with light shimmers and shading that shows the curves of what Doc has in his head it would really be something pretty awesome. The is more of a flat 2D like rendering. Upon first glance you might think "looks very much like the 5th gen". But really...its VERY different, yet retains much of what we love about the 5th gen, and has the Camaro heritage within the design. The belt line is a bit high like the 5th gen, but with the way the window swoops down towards the front, and then juts back up for the hood line, it would make looking down to see thinks like corners on the track...or curbs when simply parking your car much easier than the 5th gen. The almost "shaved" like door handles, the way the sheetmetal at the bottom front of each side door curves inward, which is opposite of the 5th gen which is mostly at the back of each door....it all makes for a very familiar but different design. The SS or Z/28 version looks absolutely menacing to me, and I love that rear end. If I had to nit pick I'd say I'd like a little more of something in the "hips" of the car. More flare or curve to them. The line there feels a bit flat to me, but front and rear views are pretty awesome. In the end, I see this as perfect fit for a slight smaller/lighter Camaro riding on the Alpha platform. I'm sure GM had the 6th gen "basic" design pretty much wrapped up well before now, but I'm betting there are still those "nitty gritty" details to work out. If anything, just want to say I appreciate the work you've done Doc. Keep it up.
__________________
2016 Camaro 1SS - 8-speed - NPP - Black bowties
2010 Camaro 1LT V6 (Sold. I will miss her!) |
09-20-2013, 07:35 PM | #8 | |||||
Dances With Mustangs
|
Not yet lol. But maybe after I get this in 3D and you can see it in all it's real glory.... who knows.
Quote:
Quote:
Quote:
Quote:
__________________
Blue Angel is here!! 1SS/RS LS3 M6 IBM |
|||||
09-20-2013, 08:26 PM | #9 | |
Drives: V8 up front and 7-spd out back FTW Join Date: Apr 2010
Location: MD
Posts: 746
|
(quote from the 'old' thread)
Quote:
I knew the rear end wouldn't be as high as you drew it from this front view even though I didn't mess with the height, but in reality you wouldn't see it at all. You can't have the rear at the same 'pixel height' as you do from the side view because things appear smaller the further away from them you are. Our perspective as you intended is from about the bottom of the lower grille, and regardless of how far away from it you are (and we aren't all that far), the way it's drawn, the rear end would have to be so large that it'd be something out of... (wait for it... wait for it...) ...an anime cartoon. For my version of the upper grille, I've been visualizing the location of it in relation to the way the rear is drawn, in other words, viewing the car from roughly roof level. That's about where you'd have to be to see the top of the rear as drawn, depending on how far away you are. From that perspective, as you said, the upper grille will appear lower than if you're viewing it from down low as you intended (even then, the rear will appear much narrower than the front, not as wide as the front is... even if the rear is a bit wider in actual dimension). I've also been seeing the hood and tops of the front fenders as being viewed from this level. Because if this, I think we're visualizing the upper grille at nearly the same actual height, just drawing it differently. What this also means is that my lower grille design is somewhat skewed based on the fact that I've been seeing that at near-ground level. If veiwed from roof level also, it would have ever-so-slightly more of a "U" shape to it rather than being almost horizontal. Seeing it that way makes sense. I don't have time to do any presentable perspective corrections right now but messing about in PSP, I can see how it 'should' look (and it still looks darn good IMO, heh). I think the same goes for the ride height, it seemed artificially high because my brain was basing it on a slightly higher viewing angle (along with the other aspects) even though I knew that the ground level perspective was viewed from... ground level. So in summary... For your version, you need to delete the entire rear end from view and lower the whole rear window opening accordingly. I also think your hood and front fenders are sloping down a bit more than you want them to when viewed from this perspective, based on your side-view. For my version, if actually viewed from roof height, I need to narrow the rear end, slightly "U" everything below the license plate, delete the "ground" line, shade the space between the tires to show that you're actually seeing the ground below the car rather than open space, and draw some mythical line for the horizon well above the car (probably right out of the picture). Either way can work for either version, of course, but it's one way or the other, not both. On a related note, I've been failing to mention it (though I've known it), but none of these renderings have an adequate ramp angle for the bottom of the front fascia if they were to go into production. The Z/28 is probably the only exception, as it's obviously an exceptional car and gives way to some practicality for performance. The rest of them need a real-life ramp angle, and of course that requires redesigning some bits (isn't this fun?). Keep up the good work!
__________________
|
|
09-21-2013, 12:28 PM | #10 | |
Dances With Mustangs
|
Quote:
I keep thinking there has to be an easier way to do this but so far after searching through youtube tutorials none of the other methods I've looked at produced what I would consider professional results. I'm doing more searching though, just in case there's an easier way. Ah yes... ramp angle. That marble has been rattling around in the back of my mind since I first started these designs and I need to address that before going further; especially since I'm working in 3D. I've had the time to do a lot of this the last few weeks because I was using up some vacation time I needed to use but that's over now so I'm back to work. As a result I'll probably not be updating this thread as often as I have but that doesn't mean I'm not working on things; just that I have less time to work on them. I wish I could do this all the time as I find it extremely interesting to work on, but that doesn't pay the bills lol. That being said, here's a shot with the ramp angle adjustment on the front of the Base model on the right, and the Z/28 on the left which doesn't have that adjustment since it has the aero package splitter on the lower front. Besides not having the raised ramp angle on the front, the Z/28 is also lowered so it's ground clearance in the front would be somewhat tricky on the street. Not sure that would be all that realistic for street use. Might have to abandon the lowered aspect and raise it back to the Base model level so the aero front doesn't crunch on driveways, parking lot speed bumps and parking curbs.
__________________
Blue Angel is here!! 1SS/RS LS3 M6 IBM |
|
09-21-2013, 12:52 PM | #11 |
Account Suspended
Drives: nothing Join Date: Nov 2010
Location: a hole
Posts: 17,906
|
I have a hunch that GM will be going with something more like this as it has similar styling to the upcoming Ford Mustang...
yes, I know this is a photoshop of another GM concept |
09-21-2013, 09:44 PM | #12 |
Drives: 68 vert 396 13 ls Join Date: Aug 2012
Location: cruising
Posts: 373
|
I love the direction this is going however I am with KMPrenger about the side of the car. As clean as it is I like the general shape but to me it needs a little excitement. I have been stuck on the vents and never seemed to make them work especially with using MS Paint, yet I couldn't make myself move away from them. Please forgive my amateur job but this is what I was thinking for the side somewhat. I know the shading is probably wrong and it is hard to make a good straight angled line with paint but I took a shot.
I cannot believe the time you spend on this Doc and I am impressed. Last edited by ssrs396; 09-21-2013 at 10:57 PM. |
09-21-2013, 10:17 PM | #13 |
Drives: 2010 Camaro SS/RS RJT A6 Join Date: Jul 2011
Location: San Antonio,Texas
Posts: 675
|
When I first saw this thread I thought "Meh",looks dated like a Camaro before the 5th gen but now it's really coming together nicely and I like it. Hey Doc,I was wondering if you can give us different headlight looks like something like this
__________________
|
09-21-2013, 10:24 PM | #14 |
Da WHALE
Drives: 2014 Stingray, 2015 Panamera 4 Join Date: Dec 2011
Location: Oceanside, Ca - Originally from KCMO
Posts: 8,878
|
Doc, great job on the renderings. It gets the imagination going!
__________________
Project MantaRay...Underway
|
|
|
Post Reply
|
|
|