Quote:
Originally Posted by Rogue Leader
Looks like I may just buy NFS to tide me over.....
|
I thought about that, but I couldn't stand the last two, and didn't even get very far into
Shift. I should just trade those turds (IMVHO) in... Aren't they getting back into more running from the Law and stuff in this one?
Quote:
Originally Posted by Edge.128
I have no interest in GT5. they can just keep it for all I care. I liked Forza. good stuff there and they put out more than one game every million years.....
|
I feel like Turn10 really nickle-and-dimes us on that game though. For all the $$$ I've spent on the one or two cars from each Car Pack, I should feel like I got a better value or something. I don't like the Drag Mode in that game, either - it's half-a$$ed, IMO. I don't think GT5 is coming with one, though, so that's sucks for me. I like MANY aspects of FM3, though. I have like a dozen tunes for my seven SSs, lol. I even have two versions of my Z28, LOL.
Ugh - I'm awful...
Some more info', but nothing helpful yet...:
GTPlanet Post 1
A GameReactor associate in Tokyo, Gregor Wildermann, has reportedly made contact with Polyphony Digital and Kazunori Yamauchi for further clarification on Gran Turismo 5’s production status:
[Kazunori Yamauchi's] reply was that the game was only three days late from their side, and that Sony has to decide what that means for the release.
This aligns with the other information I’ve received about review copies and release windows, and further suggests that GT5’s ultimate new release date will be determined by Blu-Ray production schedules – not software development.
GTPlanet Post 2
More information is slowly filtering out about GT5’s delay, and it fits in neatly with everything else we’ve learned about the game’s production in the past 24 hours. Here’s what was recently posted by Maximus – a respected moderator at the Blu-Ray.com forums with reported connections to Sony:
Like I said it is manufacturing issues. I had it confirmed today.
The problem arose when SCE mandated SDK 350 on all games releasing after after October, GT5 was about to go gold running on SDK 341, but it has been delayed by around a week so that they can update to SDK 350. This has caused a big headache for the manufacturing side, given how big this game is missing the gold date by even a week can cause a months worth of delay as slots are already taken up at this time of year for Blu-ray movies and such. So Sony had to find a 3 week slot big enough to make 7m+ copies of this and get them shipped out.
If you want to blame anyone, I would direct it at the pirates and hackers, SCE never had any real SDK restrictions before firmware 3.41 was compromised.
After getting attention from news outlets such as Eurogamer and TheSixthAxis, evidence of the post has since been removed, but it offers a very reasonable explanation about why Polyphony Digital missed their production window by only 3 days. Sure enough, the new PS3 3.50 firmware is considerably more secure than 3.41 and preventing distribution of a 3.41-compatible GT5 will ensure that it can’t be pirated (for now).
Thanks to all of you who sent this in so quickly!