Quote:
Originally Posted by cellsafemode
So the system only white-lists based on filename extension the formats that it supports metadata for. But because it uses stupid filename matching and not mime/magic file format reading to determine the file data (like most good software would), you have the option of just renaming the files to circumvent the whitelist.
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Thanks a lot for the info, cellsafemode.
I'll consider
this a feature and not a bug

(btw it's many times faster this way because files don't need to be opened; plus, part of the metadata is stored at the end with some file formats, which means the player would even need to seek into those files).
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