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Old 09-28-2013, 02:20 AM   #26
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Not if he plans to take Ed's job
LOL oh yeah, right.
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Old 09-28-2013, 02:30 AM   #27
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Making a bit more progress. I'm sure there's some nifty way of doing this easier and faster that people who really know how to use this type of software know but since I don't know what that nifty way is, I keep plodding along one polygon at a time lol. Something I've learned is if you have even just one polygon dot that's slightly off in location, it will create these weird shadow effects in that area. You can see some of them in certain areas in the snapshots below. It takes awhile zooming in with the editor camera to try and find the dot that's out of alignment and fix it.

Still, it doesn't look too bad at this stage. Once I get the front and back put on and get some wheels done it will look a lot better.

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Old 09-28-2013, 10:26 AM   #28
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I really like the 4 head light design it gives it a Firebird and 3rd Gen Camaro look.
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Old 09-28-2013, 01:44 PM   #29
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I really like what your on to here. I'd like to see more of a coke bottle shape to the sides of the body. With new technologies auto manufacturers are putting more and more contour into the body's shape. It also assist in the aerodynamics. What do you think?
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Old 09-28-2013, 03:13 PM   #30
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Doc...looking good! I can't believe all of the time your pouring into this lol. But its all good.
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Old 09-28-2013, 03:51 PM   #31
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I really like what your on to here. I'd like to see more of a coke bottle shape to the sides of the body. With new technologies auto manufacturers are putting more and more contour into the body's shape. It also assist in the aerodynamics. What do you think?
It will need more Coke bottle to fit the square wheel and tire setup with 315/30/19s.
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Old 09-28-2013, 07:36 PM   #32
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Quote:
Originally Posted by Trapcam View Post
I really like the 4 head light design it gives it a Firebird and 3rd Gen Camaro look.
I agree. It definitely adds a bit of heritage feel without being exactly retro.

Quote:
Originally Posted by 2cnd chance View Post
I really like what your on to here. I'd like to see more of a coke bottle shape to the sides of the body. With new technologies auto manufacturers are putting more and more contour into the body's shape. It also assist in the aerodynamics. What do you think?
Yeah that's on the list of things to do. Right now I'm focusing on the overall shape before I start tweaking things. I'll post a snapshot of the polygon grid so you can get an idea of what this process looks like.

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Doc...looking good! I can't believe all of the time your pouring into this lol. But its all good.
Well actually I'm using this as an educational process so I can do other things I'm working on. I always get a better understanding of how things work if I'm trying to actually create something rather than random generic tutorials.

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It will need more Coke bottle to fit the square wheel and tire setup with 315/30/19s.
I think I'm going to do the wheels next before I get much farther because much of the body shapes and sculpting will depend on the wheels being in position.
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Old 09-29-2013, 04:34 AM   #33
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More progress. I've attached a snapshot of the non-rendered 3/4 view so you can see the polygon dot grid. The only technique I've figured out so far is to place the dots at the surface points and bridge them to create the polygons. And yes, I've placed each one of those dots myself.

Name:  2016 Camaro 3Qcg.jpg
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This is what it looks like rendered:
Name:  2016 Camaro 3Qc.jpg
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I need to fix the hood placement; I made changes to the upper front based on what it looked like in 3D. I created the hood as a separate element so I could make two versions; one without the louver vent and one with.

The side view is starting to look pretty good.
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A lot of this 3D work I'm designing as I go since my 2D renderings weren't adequate. Wheels are next or at least the tires so I can use them as reference points for tweaking the body panels.
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Old 09-29-2013, 02:25 PM   #34
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Does anybody know if the wheelbase/track of the Alpha platform is square, or is the front and rear track different?
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Old 09-29-2013, 02:32 PM   #35
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Looking good , but for some reason it reminds me of a Mitsubishi Eclipse around the front part of the door.
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Old 09-29-2013, 04:17 PM   #36
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I was watching you other thread as you fleshed out the ideas, and I have to say that the 3D model really brings your ideas to life. Something about the 2D illustrations didn't quite show what you were thinking in my opinion, but every bit of the model you post makes me like your design more and more!
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Old 09-29-2013, 09:31 PM   #37
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Very cool!
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Old 09-30-2013, 03:22 AM   #38
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The latest... created some wheels, and then mostly worked on the front which is coming along nicely. The front corners are an absolute pain in the butt to get to look right. They're still not right but I keep getting closer. I'll put flares on the wheel arches; what you see there is simply the shape cut out of the side of the body. I actually created wells inside the front wheel cutouts so any lighting effects would cast shadows in there just like it really would.

The wheels are just quick and easy shapes for placement. I'll do some proper ones along with brake rotors and calipers later. The wheels are placed with the same track front and rear so what you're looking at is a square setup.

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Old 10-01-2013, 02:44 PM   #39
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More progress. Started on the back.
Name:  2016 Camaro 3Qr.jpg
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More work done on the front. Although you can't see it in this shot, the front brake ducts are in 3D; they actually go back and cut into the inner wheel well of the front wheels. I'll show that in a snapshot later on.
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Name:  2016 Camaro sideE.jpg
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Old 10-01-2013, 03:52 PM   #40
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Nothing easy about this... we need a Doc fan club.
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Old 10-02-2013, 11:00 PM   #41
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Starting working on lights in the front.
Name:  2016 Camaro Front lights.jpg
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This light configuration has an interesting coverage pattern. I created a "room" and put some boxes in the corners to get some perspective on how this car will look and you can see the headlight patterns on the floor and wall. The coverage is excellent in the front but the angled lights create sharp peaks out to the side which would have to be controlled with a bulb shield inside the light housings.
Name:  2016 Camaro light coverage.jpg
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This is a radiosity render; much better than the 3/4 front view I'd done in Illustrator.
Name:  2016 Camaro Radiosity.jpg
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Old 10-03-2013, 04:54 AM   #42
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The front with all the lighting.
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Old 10-03-2013, 05:50 AM   #43
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The front with all the lighting.
Attachment 561600
Looks ok but you need to do something with that huge area between the upper and lower grill openings to make it look smaller.
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Old 10-03-2013, 07:56 AM   #44
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Incredible work!

Yeah, my vision of the front fascia definitely comes forward a little bit more while continuing to slope downward so the entirety of the upper grille and lights are lower. In addition, it pulls the center out further so it isn't quite as blunt/flat as viewed from above... not to a sharp point, but more rounded. Because it would be pulled out further, it wouldn't interfere with the hood latch or radiator support structure.
In general, it would be slightly smaller appearing and less flat than the 5thgen, whereas that looks to me like it goes the other way.

I've tried, but I can't get the headlights to look right in my mind without them following the shape of the opening. They just looked sort of tacked on when following the upper edge only. I have a couple ideas to fix that that don't necessarily copy my original mod but I'm out of time!

I don't mean to be a negative nancy or whatever, overall that is very cool and it's obvious you've put a ton of work into it! Just trying to offer constructive criticism.
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Old 10-03-2013, 12:47 PM   #45
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I will 2nd Alltrbo....Incredible! This is cool stuff.

But I must also agree with the above comments. That front nose has got to come down some to descrease the huge "wall" of a front fascia that currently exists. I'm sure you've done this in proportion to your earlier renderings, but when I look at them side by side the grill to fog light distance looks longer in these 3D builds.

It is coming together nicely though.

One thought I had, is how would the LED lights (upper and lower) look without the head lights on? I and many others LOVE to run around with just the halos and the fog lights on and I'd love to be able to do the same with this car. I think this design looks great with the headlights on, but with them off I'm not sure about. Maybe you could show us?
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Old 10-03-2013, 03:34 PM   #46
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Looks ok but you need to do something with that huge area between the upper and lower grill openings to make it look smaller.
See Post #18 where I describe the process behind that area. This styling is also following the general philosophy behind the Volt styling. I hadn't planned on doing the plates yet but it was a fairly quick thing to do so here's a snapshot of the front with the license plate.
Name:  2016 Camaro Front Plate.jpg
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Quote:
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Incredible work!

Yeah, my vision of the front fascia definitely comes forward a little bit more while continuing to slope downward so the entirety of the upper grille and lights are lower. In addition, it pulls the center out further so it isn't quite as blunt/flat as viewed from above... not to a sharp point, but more rounded. Because it would be pulled out further, it wouldn't interfere with the hood latch or radiator support structure.
In general, it would be slightly smaller appearing and less flat than the 5thgen, whereas that looks to me like it goes the other way.

I've tried, but I can't get the headlights to look right in my mind without them following the shape of the opening. They just looked sort of tacked on when following the upper edge only. I have a couple ideas to fix that that don't necessarily copy my original mod but I'm out of time!

I don't mean to be a negative nancy or whatever, overall that is very cool and it's obvious you've put a ton of work into it! Just trying to offer constructive criticism.
I'm trying to visualize what you're saying but I'm having difficulty seeing it in my mind. Could you do a quick and dirty pointing-with-arrows or something on one of these images to give me an idea of what you're describing?

Here's a straight side and front view if that will help:
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Name:  2016 Camaro frontF.jpg
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And although I suppose I'm making this look somewhat easy by just posting up work-in-progress snapshots this is actually taking a fair amount of effort to learn this software and make it do what you're seeing. This ain't easy. On top of that, now that I'm able to work in 3D space I can see issues with my original 2D drawings that have to be worked out and redesigned, so I'm also reworking things in addition to creating the original objects to fit the 2D views. The fact that I was able to get this to look like a car with lights sitting in a room was actually a pretty cool moment for me.

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I will 2nd Alltrbo....Incredible! This is cool stuff.

But I must also agree with the above comments. That front nose has got to come down some to descrease the huge "wall" of a front fascia that currently exists. I'm sure you've done this in proportion to your earlier renderings, but when I look at them side by side the grill to fog light distance looks longer in these 3D builds.

It is coming together nicely though.

One thought I had, is how would the LED lights (upper and lower) look without the head lights on? I and many others LOVE to run around with just the halos and the fog lights on and I'd love to be able to do the same with this car. I think this design looks great with the headlights on, but with them off I'm not sure about. Maybe you could show us?
One with the running lights and LEDs:
Name:  2016 Camaro running and LED.jpg
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One with the LEDs only:
Name:  2016 Camaro LED only.jpg
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Old 10-03-2013, 05:28 PM   #47
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Doc, I know how hard 3D modeling is. I tried my hand at it several years ago and my program wasn't nearly as sophisticated as your seems to be.
All I was meaning was I think that area needs attention next. I think it might have come across wrong in my post.
I think that is why they enlarged the lower grille on the 14's when they narrowed up the upper grille, to keep from having that big empty space between them.
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Old 10-03-2013, 09:26 PM   #48
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Doc, I know how hard 3D modeling is. I tried my hand at it several years ago and my program wasn't nearly as sophisticated as your seems to be.
All I was meaning was I think that area needs attention next. I think it might have come across wrong in my post.
I think that is why they enlarged the lower grille on the 14's when they narrowed up the upper grille, to keep from having that big empty space between them.
Not to worry. Constructive feedback and reworking is what helps refine things. I absolutely appreciate the contribution you guys make to this thread.

That area in the front is one of those things that appears different in 3D compared to 2D. I've got my brain working in the background on what I could do to improve that front area. Making the bottom openings huge on the refresh was not a good solution in my opinion but it may be that I might also just leave this area alone. That whole front would be the impact area in a collision so making changes there would have to be done carefully. I may also find some free 3D models I can download of something else; maybe a motorcycle or something for contrast so people can get a perspective on the actual sizes of the shapes on this car. It's not as big as a 5th gen. Plus I've been taking low angle screenshots so the lights and front detail would be easier to see.

For now I'm going to work on the back; been spending too much time on the front area and I need to clear my brain and work on something different. I also need to figure out how to pull in the side of the car at the coke bottle waist point without messing up the geometry. And then do a proper version of the wheels. And then an interior... lol. I have to say though this has been an extremely interesting project to work on and I've learned a LOT already just in what I've done so far.
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Old 10-04-2013, 04:37 AM   #49
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Nice work there! It's not retro enough though. Don't get me wrong, I like it but I was thinking we need to get away from the 5th Gen since it's been done already. Go with something that no one has seen before and has elements which are familiar, that's the idea of a concept car. Make it reminiscent of the 2nd or 3rd Gen. Now that will catch people's eye.
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Old 10-04-2013, 08:24 AM   #50
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So hours of designs and discussions and the 3D rendering looks like a 2014 Camaro with different headlights and lower bumper.
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