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Old 09-19-2013, 12:09 PM   #326
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This has come a long way since I was last on this thread. Good job Doc
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Old 09-19-2013, 01:28 PM   #327
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Thank you! I'm really happy with the way this is going and how people in general have responded. Based on the high number of views it seems there's a fair amount of interest and hardly any negativity so overall I think this is going quite well.
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Old 09-19-2013, 01:33 PM   #328
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This is a good exercise. For my taste, I am missing some articulation in the rear upper quarters. The rear deck is too linear, and as a whole I am not getting a feel that this design is speaking of what a camaro could look like. The earlier renderings had some nice detailing cues in the front and aft views, but even with the profile of the earlier renderings, the body seemed too linear and the A & C pillars seemed a bit generic and not taking a stab at a camaro design cue.

Additionally, I am not feeling the indentations at the front fenders (from the scion and mitsu twins), and the rear light panel from the charger speak....actually with the red signal bars...is an interesting move that looks neat. Some of the trim details like the breathing gills at the lower quarters and the openings in the bumper are busy and aren't connecting with the design.

Try doing a clay model based on your sketches. I feel that the body profile is missing some volume shapes (such as contouring at the rear quarters, deck,). 3-d studies with plastic materials such as clay, and maybe more studies with a CAD 3d system could add some life to the design, and perhaps point it more towards a sense of what a camaro (meaning a new generation with cues to reflect its heritage) could look like.

Just my opinion. Keep up the enthusiasm.....you have some nice ideas that could develop into a feasible look of a future camaro.
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Old 09-19-2013, 01:41 PM   #329
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Here's a revised view with the recessed hood effect, recessed roof center, and I increased the height of the fog light cutouts, cutting the support area below them in half. Not sure if I like them taller or not. The other ones being thinner look wider to me. A subtle change but a surprisingly different look and feel.
Name:  2016 Camaro Concept RevB.jpg
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Old 09-19-2013, 02:23 PM   #330
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Quote:
Originally Posted by f5journal View Post
This has come a long way since I was last on this thread. Good job Doc
Thank you!

Quote:
Originally Posted by lbls1 View Post
This is a good exercise. For my taste, I am missing some articulation in the rear upper quarters. The rear deck is too linear, and as a whole I am not getting a feel that this design is speaking of what a camaro could look like. The earlier renderings had some nice detailing cues in the front and aft views, but even with the profile of the earlier renderings, the body seemed too linear and the A & C pillars seemed a bit generic and not taking a stab at a camaro design cue.

Additionally, I am not feeling the indentations at the front fenders (from the scion and mitsu twins), and the rear light panel from the charger speak....actually with the red signal bars...is an interesting move that looks neat. Some of the trim details like the breathing gills at the lower quarters and the openings in the bumper are busy and aren't connecting with the design.

Try doing a clay model based on your sketches. I feel that the body profile is missing some volume shapes (such as contouring at the rear quarters, deck,). 3-d studies with plastic materials such as clay, and maybe more studies with a CAD 3d system could add some life to the design, and perhaps point it more towards a sense of what a camaro (meaning a new generation with cues to reflect its heritage) could look like.

Just my opinion. Keep up the enthusiasm.....you have some nice ideas that could develop into a feasible look of a future camaro.
Thank you for the feedback. The rear deck isn't linear; I just haven't been able to draw it the way I envision it. The center section goes down smoothly from the rear window to the body edge, but the transition to the two winglets is different. The transition to those goes smoothly from the fender sides and that height carries across the trunk/deck only to the width of the winglets. The center section drops down between them looking somewhat like a recessed area if you were looking at it from above. Hard to describe but once (if) I get it into 3D you'll be able to see the effect.

Due to the restrictions of roll support, airbags and forward visibility, there isn't a whole lot of room for variation in an A pillar. They are what they are. C pillars are a different story. One of the complaints about rearward visibility inside the Camaro deals with the C pillars blocking your view. I was trying to make them less pronounced to improve visibility. This of course departs from the traditional C pillar style Camaros are recognized for but there's not much choice if you want to make them thinner/smaller to improve visibility. Making it thinner and smaller kind of forces it into looking somewhat plain and unexciting but I felt that was a reasonable compromise to gain the benefit of improved visibility for the driver.

The indents at the front fenders... the Camaro always had it at the back but all I did was basically reverse it and move it to the front like the new Stingray has. The idea is to visually elongate the back of the car to give it more of a sweeping wedge towards the front; the exact same idea the new Stingray illustrates so well. If I can get this design into 3D the effect will be much more pronounced and give a true presentation of the idea.

The gills on the side... I originally wanted to have just a single cutout but people said they liked the 3 gills effect from the 5th gen so I put it in there. These are functional and provide cooling intakes for brakes and (on the 1LE, ZL1, Z/28) the oil coolers for the transmission and differential. If I can get this modeled in 3D I'll do both ways and see how people feel about it.

The openings in the bumper... I'm assuming you mean the slots in the rear bumper where the reverse lights are? That's strictly a visual styling trick to help break up the large amount of plain space that would otherwise be there. I'm thinking of making the reverse lights even longer, or they could in fact be the whole length and that would achieve the same effect.

I would LOVE to have this modeled in clay; if only I knew how to sculpt with clay lol. That would just have to be something else to add to my plate of non-paying/not-getting-things-done-around-the-house activities that I need to learn. The 3D modeling in software is doable, I just have to get through the fairly steep learning curve of the software.

Like I stated at the beginning of this thread this doesn't look exactly like I envision due to my visualization/illustration skills not being good enough yet. I'm getting better as I go though as should be evident when you compare the first page of this thread with the current ones.

If I can get this modeled successfully in this 3D software I have, you should finally be able to see how this would really look. There's more going on in the body visuals than my 2d illustration skills have been able to show.

Great and thoughtful comments and feedback, thank you for taking the time to contribute.
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Old 09-19-2013, 02:33 PM   #331
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You did a lot of work there.
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Old 09-19-2013, 03:11 PM   #332
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Quote:
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Thank you!



Thank you for the feedback. The rear deck isn't linear; I just haven't been able to draw it the way I envision it. The center section goes down smoothly from the rear window to the body edge, but the transition to the two winglets is different. The transition to those goes smoothly from the fender sides and that height carries across the trunk/deck only to the width of the winglets. The center section drops down between them looking somewhat like a recessed area if you were looking at it from above. Hard to describe but once (if) I get it into 3D you'll be able to see the effect.

Due to the restrictions of roll support, airbags and forward visibility, there isn't a whole lot of room for variation in an A pillar. They are what they are. C pillars are a different story. One of the complaints about rearward visibility inside the Camaro deals with the C pillars blocking your view. I was trying to make them less pronounced to improve visibility. This of course departs from the traditional C pillar style Camaros are recognized for but there's not much choice if you want to make them thinner/smaller to improve visibility. Making it thinner and smaller kind of forces it into looking somewhat plain and unexciting but I felt that was a reasonable compromise to gain the benefit of improved visibility for the driver.

The indents at the front fenders... the Camaro always had it at the back but all I did was basically reverse it and move it to the front like the new Stingray has. The idea is to visually elongate the back of the car to give it more of a sweeping wedge towards the front; the exact same idea the new Stingray illustrates so well. If I can get this design into 3D the effect will be much more pronounced and give a true presentation of the idea.

The gills on the side... I originally wanted to have just a single cutout but people said they liked the 3 gills effect from the 5th gen so I put it in there. These are functional and provide cooling intakes for brakes and (on the 1LE, ZL1, Z/28) the oil coolers for the transmission and differential. If I can get this modeled in 3D I'll do both ways and see how people feel about it.

The openings in the bumper... I'm assuming you mean the slots in the rear bumper where the reverse lights are? That's strictly a visual styling trick to help break up the large amount of plain space that would otherwise be there. I'm thinking of making the reverse lights even longer, or they could in fact be the whole length and that would achieve the same effect.

I would LOVE to have this modeled in clay; if only I knew how to sculpt with clay lol. That would just have to be something else to add to my plate of non-paying/not-getting-things-done-around-the-house activities that I need to learn. The 3D modeling in software is doable, I just have to get through the fairly steep learning curve of the software.

Like I stated at the beginning of this thread this doesn't look exactly like I envision due to my visualization/illustration skills not being good enough yet. I'm getting better as I go though as should be evident when you compare the first page of this thread with the current ones.

If I can get this modeled successfully in this 3D software I have, you should finally be able to see how this would really look. There's more going on in the body visuals than my 2d illustration skills have been able to show.

Great and thoughtful comments and feedback, thank you for taking the time to contribute.
I was trying to think of that clay that my instructor was telling us to use for our projects.....I forgot the name (edit...Plasticine). It is more or less artists clay but in a pale white or ivory color. Its very useful in developing concepts (a parti) with designs. Eh you could also use play dough...a bit more smelly but it might do the trick.

Good exercise overall.
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Old 09-19-2013, 04:17 PM   #333
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Nice work Doc! Do you make house calls?
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Old 09-19-2013, 05:11 PM   #334
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I was trying to think of that clay that my instructor was telling us to use for our projects.....I forgot the name (edit...Plasticine). It is more or less artists clay but in a pale white or ivory color. Its very useful in developing concepts (a parti) with designs. Eh you could also use play dough...a bit more smelly but it might do the trick.

Good exercise overall.
Plasticine... okay I'll look into that. I'm this far into the project so... why not! lol It might actually help me visualize and work out some details. Thanks for the tip!

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Nice work Doc! Do you make house calls?
Hmm... depends. Do you pay in Pedder's upgrades? Actually I think I have most of your stuff already in my car lol. Love the way it transformed the car's handling. Do you need some concept designs of something? Who knows... being a freelance concepter (is that a word?) could be a new line of work for me hehe.
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Old 09-19-2013, 07:55 PM   #335
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Gah! So many words! My head is spinning! (or that could be the meds, not sure)...

All I can say for now is... keep up the good work!

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Old 09-19-2013, 09:00 PM   #336
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Doc's posts are always worth the time to spend reading.
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Old 09-19-2013, 09:57 PM   #337
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Here's a revised view with the recessed hood effect, recessed roof center, and I increased the height of the fog light cutouts, cutting the support area below them in half. Not sure if I like them taller or not. The other ones being thinner look wider to me. A subtle change but a surprisingly different look and feel.
Attachment 557461
What's the production gutt felling time wise ?
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Old 09-19-2013, 10:25 PM   #338
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5B Looked like a CUDA i had in 1972 ?

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Old 09-20-2013, 08:50 AM   #339
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There is a lot to go through here.

I wonder if it is not worth going back and updating the first post with a couple shots of your latest designs while still leaving the original stuff too. Maybe just section off part of the post (top or bottom) and put something there like "Newest Revisions to design" or something like that.

Just a thought
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Old 09-20-2013, 10:28 AM   #340
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Plasticine... okay I'll look into that. I'm this far into the project so... why not! lol It might actually help me visualize and work out some details. Thanks for the tip!



Hmm... depends. Do you pay in Pedder's upgrades? Actually I think I have most of your stuff already in my car lol. Love the way it transformed the car's handling. Do you need some concept designs of something? Who knows... being a freelance concepter (is that a word?) could be a new line of work for me hehe.
Please send your email address to PGB@PeddersUSA.com
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Old 09-20-2013, 10:33 AM   #341
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Doc's posts are always worth the time to spend reading.
+1
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Old 09-20-2013, 01:18 PM   #342
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There is a lot to go through here.

I wonder if it is not worth going back and updating the first post with a couple shots of your latest designs while still leaving the original stuff too. Maybe just section off part of the post (top or bottom) and put something there like "Newest Revisions to design" or something like that.

Just a thought
Yeah actually that's not a bad idea. This has gotten bigger than I thought it would. Starting a new "Part 2" thread might be good so people don't have to wade through all those pages of the old stuff I'm not using anymore. I'll put together a current revisions set so everything is up to date and we can go from there.
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Old 09-20-2013, 03:14 PM   #343
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As per KMPrenger's timely suggestion, I've created a new thread which starts with the current updated drawings and I'll be posting the newest stuff there because this thread has gotten a bit long and bulky.

http://www.camaro5.com/forums/showthread.php?t=319114

I sincerely thank all of you who have taken the time to participate and the many viewers who haven't commented but silently encourage this to continue by their viewing support.
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Old 10-26-2013, 01:14 PM   #344
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Hey Doc does your software output a step file? How big are those 3D printers again
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Old 10-26-2013, 01:33 PM   #345
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Hey Doc does your software output a step file? How big are those 3D printers again
Ooh now there's a great idea! lol. The desktop 3D printers are coming down in price though so it's a definite possibility to get a small desktop model made. Great suggestion, thanks!

Bop on over to the new thread to see how it looks with the latest revisions:

http://www.camaro5.com/forums/showthread.php?t=319114
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