01-03-2014, 04:16 PM | #43 |
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I appreciate the feedback everyone!
This is an alternate version. After struggling with trying to come up with a good design for the rear of the car I realized the side styling at the back was causing me too much hassle so I revised the side styling which is reflected in these snapshots. I also took note of the observation about rear passenger room and raised the roof a full inch. I did more work on the front too. By the way, this color is my attempt to recreate a color from the 60's. My best friend in high school had a 1967 SS350 in a beautiful champagne metallic color which I've tried to reproduce here. On the subject of colors, I call this one Astro Red. It does a nice job of showing off the contours of the car. For those of you who are Chevy history fans, I got the idea for this from the Chevy Astro 1 concept car. Certain colors really pop on this style; I call this one Raging Pumpkin. This shape just doesn't like the dark colors unfortunately. I tried gloss black and other dark colors but the styling details tend to just disappear. However a burgundy metallic does look pretty nice. Keep in mind this shape as it is right now is a clean, pure shape without any aero pieces attached. Adding a front and rear spoiler along with a hood bulge will give it a much more aggressive look. I'll add those elements later but at the moment I'm concentrating on getting the basic shape right so if it doesn't look "muscular" enough or the car seems a bit conservative, stay tuned for updates to the look. Thanks again to everyone viewing and participating!
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01-03-2014, 04:17 PM | #44 | |
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Quote:
Barracuda.
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01-03-2014, 06:58 PM | #45 |
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01-03-2014, 08:52 PM | #46 |
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I am really digging the front. Can you try the turn signals with more of a wedge shape?
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01-04-2014, 01:33 AM | #47 |
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I like the idea but I'm not sure it works as either a Mustang or a Camaro. To me it looks more like it's in the same class as a Miata - a small, nimble car. To me there's something about the greenhouse that just looks.... bubbley (?) not sure how to describe it, but it's a design that doesn't denote the aggressive musculature you usually see in a pony car or muscle car, more like just a fun little sports car.
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01-04-2014, 11:05 AM | #48 |
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Sorry Doc - I know you have a lot of time in this but I think this is a classic lesson on why it takes more than knowledge of how to make a 3D model to design a car that the public would want to buy. The proportions all over the car are just ... off.
In this picture it looks decent - it kind of reminds me of a C4 Corvette. But then this picture everything just looks wrong? It hits me as someone took a picture of a car and use the "pinch" and "squeeze" in photoshop to screw up the proportions. The front bumper proportions are just all wrong. The side scallop looks too much like a Dodge Charger but it's also awkwardly positioned IMO. Everything about the rear ... no me gusta. Honestly about the only thing that I really like is the overall size and the greenhouse design.
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01-04-2014, 11:05 AM | #49 | ||
Dances With Mustangs
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Quote:
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For everyone in general: GM actually views these threads so I think this is a great opportunity for us to give them some useful ideas and feedback to help them shape the future of the Camaro. Rather than just say we don't like something, let's try and give them ideas of what we DO like so we can give them something positive to work with.
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01-04-2014, 11:11 AM | #50 |
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Off in what way? I'm working to lean things down to a minimalist type level. People want weight reduction on the Camaro, well that's going to mean putting the body style on a diet. What would you like to see?
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01-04-2014, 11:21 AM | #51 | |
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Quote:
Does this look better? All I changed was the type of viewing camera.
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01-04-2014, 11:27 AM | #52 |
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I don't know what you would call it. It looks like something from a brand new upstart car manufacturer. Maybe a kit sports car?
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01-04-2014, 11:39 AM | #53 |
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Here's an example of how the "look" can change depending on the camera lens, distance and angle.
Actually this kind of feedback helps me to know what kind of snapshots to take and post so people don't get the wrong impression of what this actually looks like. I'm working on it in multiple views in 3d so for me I don't see the distortion because I know what the shape actually is. Good feedback!
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01-04-2014, 11:46 AM | #54 |
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Right now it's just a shape; finishing details like body part seams and production lines, little details like that are missing. Think of it as a drawing, except in computer CGI 3d.
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01-04-2014, 11:52 AM | #55 |
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Still doesn't look like a camaro and more resembles a video game wannabe corvette. the front fenders still resemble the third gen corvette, doesn't look like its big enough to have a decent size backseat and the rims look like fake Ferrari wheels. also with the newer renderings with the headlights moved to the insides of the turn signals it doesn't look right. The front bumper and grill area needs to be changed because it just looks like a poor attempt at copying the current grill and bumper. Also your rendering is a wire covered rendering so with the seats you have in there they wont fit in a real world production car because body structure and interior panel pieces will eat up a lot of interior room and once done the seats you have wont fit.
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01-04-2014, 12:56 PM | #56 |
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Sorry, should fave been more clear. The side toward bowtie a little taller than the side toward the fender. Sort of following the contour of the grill more.
I think it looks pretty good considering it doesn't have the details yet. Sent from my GT-N8013 using Tapatalk
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