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Old 08-16-2013, 01:23 PM   #155
Doc
Dances With Mustangs
 
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Quote:
Originally Posted by silverds View Post
I think some of the design elements that sets a "Muscle Car" apart from a "Sports Car" are the design elements necessary for a Front Engine - Rear Drive. There should be a powerful engine compartment and then rear quarters that portray that there is power being delivered to the ground beneath them.

I'm not sure I am describing what I am trying to say very well, but perhaps if you Google "Yoga Pants" you'll get an idea of the kind of shapes I'm trying to describe.

Also as far as the "face", I think a sports car coming up behind you looks like it might slip right past you and is so efficient you barely notice it passing. When a "muscle car" comes up behind you your first thought is that you are going to be eaten or sucked into the intake. Then when it passes, it should sound like you are riding a bicycle on the track during a Nascar race.

The Camaro, to some extent should look like it's overcoming its inefficient airflow, with brute force. I think having the headlights impacting the airflow rather than sliding under it is a key element as are large air-sucking openings.
Interesting. Very interesting. Basically brute force instead of finesse. Good points.

Quote:
Originally Posted by ALLTRBO View Post
I have so many thoughts but so little time. Keep in mind that people who have time to view a thread don't necessarily have time to respond. It doesn't mean that people aren't interested. Quite the contrary, I've been very interested.
First I want to say that I admire your skills and vision, I know this sort of thing isn't easy.

While your latest designs have potential to be cool cars in my eyes... they have absolutely zero potential to be Camaros. Revolutionary can't mean 100% different. As GM might put it, it has to be readily identifiable as a Camaro. Remember the Ford Probe? When it was designed it was to be the next gen Mustang. The serious outcry was over the drivetrain/layout of course, but close behind was the styling. Fortunately they scrapped that plan, because it had 0% Mustang DNA.

As to your first design... I like it, but as others have said, it looks like the 5thgen evolved from that one, not the other way around. It could have been the 'missing' generation. That said... don't scrap it.
I see where you're going, but the problem is the curves. Whether you like it or not, the 6thgen will be more edgy, I can pretty much guarantee that. Done right, I think it will look outstanding that way, without being 'too' trendy. The thing is, almost all production cars have to have a similar 'current' look, or most people won't want them. There are some exceptions (think Lamborghini), but the Camaro isn't one. Being 'edgy' doesn't mean it has to go all Reventon, it just needs that 'modern' definition (that will slowly change over time as it always has).
I'm 100% positive that this will be a strong evolution of the 5thgen but with other gen cues as well, not a revolution or retro of another gen.
The question is... do you want to render something that you feel should be the 6thgen (as you have) or that you feel will be the 6thgen? You're perfectly in the right to do either one.

If you want to render what they're going to release, you have to add some lines and creases that join compound curves. You can do this with your basic shape, you have the greenhouse mostly correct with the further laid back windshield and the slightly more curved top (from the side profile that is). Your exaggerated "reverse mohawk" (as people call it around here) is dead-on.

Sheesh, it's time to get back to work already. There's a lot more I'm thinking and don't have time to express, but the one other thing I want to say before I go is that the headlights/upper grille on the Transformers 4 car is almost exactly what is to come except lower down because the front will have a lower profile (you can throw the rest of that car out the window). Round is dead (for now... it always comes back, but won't any time soon).

Please keep at it because it's very neat to see other's visions come to life (2D life at least). If I don't post anymore it's only because I don't have time to lay down my thoughts.
Good conversation and contribution! Yeah I'm afraid you're right; they're going to do something that looks like it belongs in a transformers movie. If people think George Loizou's rendering is cutting edge and futuristic with it's stupidly oversize wheels, excessively high sides and chopped top (this car would be like sitting in a coffin to drive and have absolutely horrible driver visibility) then yes, they may very well go that direction. (Nothing personal against those who liked that; I don't like it myself). It will sell but the market for that would be less than the market the 5th gen style tapped into. With my designs I'm trying to lower the door sill and open up the cabin and increase visibility not decrease it. I would like to lessen the rear-view blind spots as well, so I'm not doing the lowered chopped-top look.

The 5th gen reached young, old, male and female which is exactly the wide range of buyers you want to reach. A batman movie-style car might sell to hip-hop types or young males running on testosterone and adrenaline, but it's not going to appeal much beyond that demographic.

I've been thinking about your comment of me designing what I think THEY will do, or designing what I would like to see and I think I'll go with what I would like to see since that would be different.

I'm paying attention to the comments about muscle car versus sports car; military-style versus civilian. A brute-force muscle car would lean more towards a military look I think so I'll play around with that idea for a bit and see what I can come up with. I did like the first concept I did that everyone said was too much like the 5th gen. I really liked that 3/4 view front of that one so maybe I can blend that style with a more military/muscle style and see how that looks.

Good feedback guys!
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