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Old 09-19-2013, 02:23 PM   #330
Doc
Dances With Mustangs
 
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Quote:
Originally Posted by f5journal View Post
This has come a long way since I was last on this thread. Good job Doc
Thank you!

Quote:
Originally Posted by lbls1 View Post
This is a good exercise. For my taste, I am missing some articulation in the rear upper quarters. The rear deck is too linear, and as a whole I am not getting a feel that this design is speaking of what a camaro could look like. The earlier renderings had some nice detailing cues in the front and aft views, but even with the profile of the earlier renderings, the body seemed too linear and the A & C pillars seemed a bit generic and not taking a stab at a camaro design cue.

Additionally, I am not feeling the indentations at the front fenders (from the scion and mitsu twins), and the rear light panel from the charger speak....actually with the red signal bars...is an interesting move that looks neat. Some of the trim details like the breathing gills at the lower quarters and the openings in the bumper are busy and aren't connecting with the design.

Try doing a clay model based on your sketches. I feel that the body profile is missing some volume shapes (such as contouring at the rear quarters, deck,). 3-d studies with plastic materials such as clay, and maybe more studies with a CAD 3d system could add some life to the design, and perhaps point it more towards a sense of what a camaro (meaning a new generation with cues to reflect its heritage) could look like.

Just my opinion. Keep up the enthusiasm.....you have some nice ideas that could develop into a feasible look of a future camaro.
Thank you for the feedback. The rear deck isn't linear; I just haven't been able to draw it the way I envision it. The center section goes down smoothly from the rear window to the body edge, but the transition to the two winglets is different. The transition to those goes smoothly from the fender sides and that height carries across the trunk/deck only to the width of the winglets. The center section drops down between them looking somewhat like a recessed area if you were looking at it from above. Hard to describe but once (if) I get it into 3D you'll be able to see the effect.

Due to the restrictions of roll support, airbags and forward visibility, there isn't a whole lot of room for variation in an A pillar. They are what they are. C pillars are a different story. One of the complaints about rearward visibility inside the Camaro deals with the C pillars blocking your view. I was trying to make them less pronounced to improve visibility. This of course departs from the traditional C pillar style Camaros are recognized for but there's not much choice if you want to make them thinner/smaller to improve visibility. Making it thinner and smaller kind of forces it into looking somewhat plain and unexciting but I felt that was a reasonable compromise to gain the benefit of improved visibility for the driver.

The indents at the front fenders... the Camaro always had it at the back but all I did was basically reverse it and move it to the front like the new Stingray has. The idea is to visually elongate the back of the car to give it more of a sweeping wedge towards the front; the exact same idea the new Stingray illustrates so well. If I can get this design into 3D the effect will be much more pronounced and give a true presentation of the idea.

The gills on the side... I originally wanted to have just a single cutout but people said they liked the 3 gills effect from the 5th gen so I put it in there. These are functional and provide cooling intakes for brakes and (on the 1LE, ZL1, Z/28) the oil coolers for the transmission and differential. If I can get this modeled in 3D I'll do both ways and see how people feel about it.

The openings in the bumper... I'm assuming you mean the slots in the rear bumper where the reverse lights are? That's strictly a visual styling trick to help break up the large amount of plain space that would otherwise be there. I'm thinking of making the reverse lights even longer, or they could in fact be the whole length and that would achieve the same effect.

I would LOVE to have this modeled in clay; if only I knew how to sculpt with clay lol. That would just have to be something else to add to my plate of non-paying/not-getting-things-done-around-the-house activities that I need to learn. The 3D modeling in software is doable, I just have to get through the fairly steep learning curve of the software.

Like I stated at the beginning of this thread this doesn't look exactly like I envision due to my visualization/illustration skills not being good enough yet. I'm getting better as I go though as should be evident when you compare the first page of this thread with the current ones.

If I can get this modeled successfully in this 3D software I have, you should finally be able to see how this would really look. There's more going on in the body visuals than my 2d illustration skills have been able to show.

Great and thoughtful comments and feedback, thank you for taking the time to contribute.
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