View Single Post
Old 12-17-2013, 08:48 PM   #71
Doc
Dances With Mustangs
 
Doc's Avatar
 
Drives: 2010 1SS/RS MT
Join Date: May 2009
Location: USA
Posts: 3,819
Quote:
Originally Posted by KMPrenger View Post
I think they are cool renderings. I like them...the 1st photo top right angle looks sweet and the side view from the 2nd rendering looks awesome. But I'm not sure they have enough "Camaro" heritage in the design for my liking, but then again some people would rather run away from that altogether and go with something completely revolutionary. I will say I can see the "hips" there and some other throw backs which is nice so I guess I can't say I don't see any Camaro heritage in that...there is some.

I definitely would hope for a very modern if not forward looking looking car, but with the heritage cues thrown in. I guess thats why I love the 5th gen so much. When it was released it has those modern sharp lines, and it was bold like nothing else, but also had the Camaro DNA in it. Chevy brought us the concept as closely as they could, and that is the way to do it right!

I think your experience with creating your own design gives you a different perspective than others. You look at this and see the inpracticalities and what couldn't possibly make production. Thats fine, but thats not really very fun either. The whole point is to take something that looks wild and over the top, and then see what can be done with it. I'd rather start with something over the top, rather than boring and try to make it look more exciting.

How did the 2006 concept Camaro make you feel? I'm sure you've seen the first sketches for it right? (wild and over the top with the huge wheels) and then they brought it to clay form, and eventually to a rolling model on a GTO chassis. How did you feel about it then? This is the process I'm talking about.

As for the shot below...with some tweaking to the roofline, and some other small changes like wheel gap and what not, I could 100% see this coming out in concept form. From there, if the public LOVES it, GM could make something really road worthy. I'm not saying I really want that to happen with this particular rendering. Just making a point.

I get what you're saying but my point is there's absolutely no reason why realistic concepts can't be drawn and be exciting; just takes more effort by the artist rather than rely on huge wheels, sharp slashy shapes, almost non-existant cabins which is so typical of trendy concept drawings. It doesn't matter what company they're being drawn for, they all tend to look alike. Since they already KNOW that look can't be produced, why not work harder and draw something that CAN be produced? The 5th gen concept car (not the drawings) was fantastic and I actually wish they'd been able to produce that exact car. They did pretty good though and got very close which is a credit to the team.

That concept car I created can be produced almost exactly as-is; just needs the appropriate manufacturing body seams and lines etc. If an artist can create a producible concept car that people really like, why not start there in the first place? Start with realistic wheel sizes and cabins people can actually get into and see out of, then go from there. You're not going to sketch something like that in 30 minutes which is probably why you don't see those kinds of concept drawings; you see these other quick-sketch styles instead. Speaking for myself I would get a lot more excited seeing concept cars that I knew I might actually be able to buy and drive because the designs are already within 95% of being production capable.
__________________

Blue Angel is here!!
1SS/RS LS3 M6 IBM
Doc is offline   Reply With Quote